Single files for EACH furniture sprite, divided by theme (for a total of thousands of pngs)
Visibile Upstairs: no more black screen transitions to go upstair/downstair
Character generator system: create countless characters piece by piece ( 100+ outfits, 200 hairstyles, 80 accessories and 9 skin colors available) with tons of animations available ( idle, run, gift, shoot, punch, pick up, read a book, lift, throw) Modular tiles for walls, floor, carpets, tables etc. 100 + f rame by frame made animated objects (.gif and spritesheets supplied) Thousands of furniture with different versions and styles One of a kind asset (no poorly made zelda/pokémon rip-off here )
Living room, waiting room, reception, bathroom, bedroom and kid bedroom, classroom, library, music store, private and public gym, art atelier, fishing shop, halloween party, witch house, kitchen, conference/lecture hall, basement, man-cave, Christmas, grocery store, bakery, butcher's shop, fish shop, plant shop, flower shop, jail, infirmary, control room, canteen, hospital, morgue, japanese house, clothing store, museum, ice-cream shop, TV studio, condominium All custom scripts need to go in this section.- 2000 hours worth of work - This huge asset will provide you with everything you need for your interior areasĮasily match many interior designs, such as:
To install a script, open up the Script Editor and scroll down to the Materials section. Some are plug and play, while others require a bit of set up such that some programming knowledge really helps.
Yanfly provides a tonne of scripts for a wide variety of different purposes, and are mostly well documented, though not all of them will be to your liking. The best thing is that the scripts are free to use for everyone provided credit is given to Yanfly, and you give thanks in the form of a free copy of your game. And unlike various other authors of scripts out there, Yanfly most definitely knows what he/she is doing. So I've now come to the conclusion that Yanfly's scripts are a MUST HAVE if you're frustrated with the limitations of RPG Maker, and don't want to write custom script calls all the time. These allow the whole battle system to be changed, and not just the battle system. So I went Googling and discovered Yanfly's Scripts. I hadn't seen the battle system prior to this, but when I did I was incredibly unimpressed. This means I can have 16 servant NPCs in two files named Servant_1.png and Servant_2.png and still have the Name Window just displaying "Servant".Īll that's required is to modify the start_name_window method at around line 885 to look like this:Īfter spending about 150 hours learning RPG Maker VX Ace and developing my starting town and the introduction to my main story, I finally hit the world map and random encounters. I also scripted it so that it will use the name of the file up until any underscore character.
Descriptors can be really useful for the player, and I just use Villager, or Girl, or Noble, etc, which means I can also group a bunch of Face Graphics together into the same file for those insignificant NPCs for ease of use. It also means that even the most insignificant NPC needs some sort of name or descriptor, but this isn't such a big deal. This means that NPCs with specific names need their own Face Graphic file (which is not a bad thing, since I have trouble remembering which Face Graphic is whose for the more important NPCs). So I modified the script to automatically put a Name Window on every Message Window that contained a Face Graphic, and to use the name of the file as the character's name. Nor have to do so again if I happened to change someone's name.
Call me lazy, but I really didn't want to have to go back over every single Show Text command I'd so far written, and repeatedly type in \n at the start of every single one, nor have to do so for every future one.