They put these things behind Trial Bosses?! Does that make a iota of sense to you? The Solution I haven’t even mentioned the Skill buffs in class mods, Which MULTIPLIES these base numbers.
If i remember how to do math, from secondary stats alone, There are in between 8436-9880(couldn’t remember the formula) different combinations of just that subset lol. There are 38 secondary stats in the game.
Guys I haven’t even BEGIN to talk about Class Mods. I could eliminate the entire prefix category and there would still be comfortably hundreds of variations of one gun on average in B元. We now are hoping the one gun relevant to our build is dropping out of potentially 100s of variations. We the players are not only suffering through RNG to get the damn gun to drop. Hopefully it’s not a maliwan gun with 2 different element modes! And the Developers are constantly adding entire batches of anointed types with every content drop(terror event, Takedown event). Whelp There is now 600 versions of that gun. lets add just 3 prefix options which most guns have more of. Now add just one other element choice? 200 versions. There is (already) literally 100 different versions of that gun.
I would like to explain why from a purely design perspective using the realities of farming and very bad math skills. I just want to explain why dedicated loot drops must be nearly guaranteed from sources. Not trying to be an armchair developer or anything. Here I am again, with another one of my “Design” threads.